dk8n8 2bsks a59yh 58s5e ef5ka a4thk nk2i4 y95bi ibdh2 kbz66 49byk bydy5 r9dbh 72f33 t952f s9hb6 d66fn eh8i6 43565 b3rin e6n9s Noticed a neat detail in the lobby |

Noticed a neat detail in the lobby

2021.10.25 22:39 DrakeWurrum Noticed a neat detail in the lobby

Noticed a neat detail in the lobby Is this a teaser for a future map? Or is this just some fun decoration I missed before?
For those who struggle with the pixels there, the newspaper says: "Strange Affair at a Light House" and "Three Keepers Disappear"
submitted by DrakeWurrum to PhasmophobiaGame [link] [comments]

2021.10.25 22:39 No_889 Ln power levels vs Wn power levels

Do y’all think the characters will be stronger or weaker by the end of the light novels than the end of the web novels based off how the light novels have been going.
submitted by No_889 to TenseiSlime [link] [comments]

2021.10.25 22:39 goddamnlowbg What’s your A1C and carb intake?

I’ve been doing keto and gotten my A1C under control but I’m sick of this diet and all the meat. I want my carbs back lol… is it possible to have a low A1C and eat 200+ carbs a day?
submitted by goddamnlowbg to diabetes_t1 [link] [comments]

2021.10.25 22:39 Murder-Vermin A cozy morning, Me

A cozy morning, Me submitted by Murder-Vermin to drawing [link] [comments]

2021.10.25 22:39 ninjaflame Humble Bundle Possible Price Error (Cheaper) for Deluxe with Humble Choice Discount?

This is my first post here so please let me know if there's anything wrong with posting this here and I'll remove it. Apologies also for using a title almost as long as the wait has been for AOE4 to release.
I know lots of people don't want to preorder and hopefully, this price stays this way even after the game releases. Secondly I am in Australia and I don't know if this works everywhere else or if you need a VPN or anything. I just thought it worth sharing in case it helps anyone.
As the title suggests, you need to have a humble choice subscription for this. Here in Aus the steam price is $100 for the base game, and $120 for the deluxe. On Humble bundle they have the price at $99 for the base game which comes down to 80 (rounded up) with Humble subscription.
More importantly however, the deluxe appears to be priced at $87 which with Humble subscription comes down to $69. I thought that was a nice price.
I did preorder it (Shame on me...) and I got the key straight away and it registered on steam as the deluxe edition.
Do what this information what you will, but good luck everyone and hopefully see some of you on the battlefield!
submitted by ninjaflame to aoe4 [link] [comments]

2021.10.25 22:39 C137-Rick_Sanchez If we use Walmart ATM’s, they will come.

Support Walmart! Unpopular opinion?
I agree-ish, I do not advocate for either Walmart or the ATM Company. However I believe that if you live near one of these machines and truly believe in the future of blockchain technology: Using one will help with mass adoption. Using this “centralized” machine so that “Walmart / Big Money” Seeks Further Adoption is important. It’s a metric they can talk about at board meetings. It’s a metric “We” can be a part of and influence through adoption. Thank you in advance for the fees and frustration transacting that you may endure. Your sacrifice is one for a better future.
submitted by C137-Rick_Sanchez to CryptoCurrency [link] [comments]

2021.10.25 22:39 Phyllisdidit Pay it forward (SOL thread)

Ever convert 100% of your SOL and now you’re stuck with funds in your wallet and no way to play?
I have. And it was no fun. Silly toddler technology tripping over itself. These are clear signs that technology alone cannot solve HUMAN problems :)
Respond to this thread with a screenshot of your wallet showing no SOL and let’s help each other out with a tip.
It is good karma to pay it forward so hope this gets traction in my fav community.
submitted by Phyllisdidit to solana [link] [comments]

2021.10.25 22:39 learnalgebralessons Does one need to know math in business

submitted by learnalgebralessons to advancedentrepreneur [link] [comments]

2021.10.25 22:39 polka-dotman Celsius Referral Code + Get $110 in bitcoin when you sign up! (Worldwide) 🚀

Sign up for Celsius and get up to $110 when you use a referral and a promo code.

  1. Sign-up with referral link or use code 123208439c in app
  2. Enter the promo code STABLE10 and STABLE50 (Profile > Promo Codes)
  3. Deposit min $400 USD worth in USDT or USDC (recommend a bit more just incase market dips)
  4. You will receive $110 of Bitcoin ($50 from referral, $60 from both promo codes) that will unlock after 30 days.
Note: You have 10 days from entering promo code to complete deposit
There are other promo codes you can use once you sign up for additional bonuses.
This path is the highest bonus amount with the least amount invested to get you started.
Tip: In order to get the full $110 bonus, you need to enter referral code first, then promo codes, THEN make atleast $400 USD deposit. You can deposit stablecoins like USDC to avoid the exposure to crypto volatility. Always best to put a bit extra just incase it drops between deposit and trade.
submitted by polka-dotman to referralcodes [link] [comments]

2021.10.25 22:39 cysiekajron I got extremly small rewards for Missions in comparison to my posse friends.

So, I was doing an opportunity mission in a posse, at level ruthless. We both got around 1 gold bar, cool he got around 200 dollars, nice., and I got.... 10 BUCKS
Obviously I was very angry, because I felt robbed. Then we made another mission, this time legendary bounty (I was posse leader). Again, our gold was the same, but he got around 100 bucks, and I got 30. What the hell? Is it a bug or there is reason to it?
submitted by cysiekajron to RedDeadOnline [link] [comments]

2021.10.25 22:39 UpdatedMyJournal Detailed write-up of the controls, player physics, and movement mechanics of Mega Man 3

Summary/tl;dr Nearly every aspect of Mega Man 3's controls design is used to maximize responsiveness. Instantaneous acceleration doesn't feel great when you're used to games featuring more momentum like Super Mario Brothers, but this approach allows the player to more easily predict how their input will affect the game. Given the difficult action platforming sections (i.e. Yellow Devil, appear block puzzles), and the fact that this game came out well before the popularity of permitting early and late input, it makes sense that the game would prefer to give the player as much of a sense of control as possible.
Check out the Details section below for the full write-up, or if you prefer, you can watch this video. There's also a few highlights listed below if you're short on time.
Highlights/More tl;dr

  1. When you press right or left on the d-pad Mega Man takes a 1 pixel step forward and then stands still for a few frames before running. Adds some anticipation & physicality to the run. A rare moment where the instant acceleration isn't so instant.
  2. If you let go of B before reaching the top of the jump, he stops right away and begins to fall, like he hit an invisible ceiling. The same kind of thin happens in Super Meat Boy.
  3. You can leap out of the water using the rush marine, and bounce around on land using the jump button. I don't think it's intentional, but it sure is funny.
Detailed Write-up NB: This analysis focuses on movement. As such, I avoided looking into the design of each individual item, except the rush versions, which IMO are a critical part of the game's motion. I chose MM3 because it added both the slide and rush, and also made a big move away from the "floatier" controls of previous installments. In my view, for the better.
Let’s start with the basic ground controls. When you press the left or right button on the D-Pad, Mega Man takes a tiny one pixel step forward, and his sprite changes to one in which he is preparing to run. After a slight delay, he goes straight to a fixed running speed and plays his running animation. It might not seem like much but this whole setup is a masterful display of game design.
You see, Mega Man’s acceleration is instantaneous to offer the player a good degree of control over his motion. The delay before it makes it feel like he’s heavy and in a world that has a lot of friction, so it takes some effort for him to start moving, even though in reality, none of that stuff is simulated. The sprite swap and step forward are critical to ensuring that the controls feel responsive despite the delay, and also add some more weight to the motion by leveraging the animation principle of anticipation, which is often foregone in video games because it is in direct opposition to the responsiveness of the controls. Mega Man’s trick with the preparation sprite and slight step forward is a brilliant solution.
When you let go of the directional button, Mega Man stops immediately. No momentum and no delay. This is as responsive as controls can get, and it makes sense. Stopping is usually more urgent than starting. A slight frame delay on the stop could be the difference between life and death, so to avoid player frustration, it makes sense for it to happen right away.
Pressing down and B at the same time while on the ground causes Mega Man to slide in the direction he is facing. While sliding, Mega Man moves at a high speed in the direction of the slide, but cannot stop moving or shoot until either the slide completes, or is cancelled by jumping. The beginning of the slide is accompanied by a sprite swap and a pleasing puff of dust opposite to the direction of motion. It also reduces Mega Man’s height, giving the player a way to juke obstacles. When combined with jump cancelling, a skilled player can pull off some impressive maneuvers that are really satisfying when you nail them for the first time.
Now let’s get into the air. Mega Man’s jump begins instantly upon pressing B, at which point there’s a sound effect, and he starts to move up while displaying his iconic arms-extended airborne sprite. Mega Man slows down as he reaches his maximum jump height, and then accelerates downward until either landing or reaching terminal velocity. If at any point during the jump, you let go of B, Mega Man starts to fall right away, resulting in a jarring instantaneous change in vertical movement direction. It’s clearly a compromise made to ensure that the controls are as responsive as possible, and this is one of the things that I mentioned earlier that’s different from game to game.
The airborne controls are exactly the same as on the ground, with one exception. There is no frame delay to begin horizontal movement while airborne. Once again, responsiveness reigns supreme. Being in the air is a precarious situation, and especially in a game known for its precision appearing block puzzles, giving the player as much air control as possible is ideal.
Depending on the specific Mega Man game, there are also things in the environment that affect the motion of our cybernetic hero. In Mega Man 3, Magnet Man’s stage has all the best examples. There you’ll find a type of enemy called the Mag Fly, which pull you up into the air, electromagnets that pull you toward them when you are lined up with them, and of course, Magnet Man himself, who can pull Mega Man toward him.
Water is another environmental element that alters the movement mechanics in this game. Although the basic physics are the same underwater, holding B causes Mega Man to float upward indefinitely until he eventually surfaces and jumps up out of the water.
Ladders are worth discussing as well. You can use one by pressing up or down in front of one or down while standing on top of one. This locks your horizontal position but allows you to move up and down, as Mega Man plays his ladder climbing animation. Reaching the top or bottom of the ladder causes Mega Man to stop using it, and of course, you can press B to jump off a ladder at any time.
Getting hit by an enemy is one of the few things in Mega Man 3 that takes control away from the player. Upon suffering damage, Mega Man is stunned, knocked back, and has a brief moment of invulnerability for as long as his sprite is flashing. The invulnerability lasts a little bit longer than the duration of the stun to give the player a chance to regain their bearings and get back in control of the situation.
And finally, what would Mega Man be without its items. In particular, this was the game that introduced Rush. If you don’t know, Rush is Mega Man’s faithful robotic dog. He can take on various forms to help you progress in the game.
Rush Coil allows you to create a platform to jump higher than normal.
Rush Jet allows you to fly using the dpad to travel in any direction with instantaneous acceleration. You can also jump while using rush jet. Rush Marine allows you to navigate water using the d-pad to travel in any direction with instantaneous acceleration. You can jump out of the water while using rush marine, and even move across land while jumping continuously, although I suspect this particular quirk is an unintended oversight by the developers.
While I’m sure I missed some minor details of Mega Man’s movement details, I want to conclude here, by reminding you that, like a lot of older platform games, Mega Man does not feature things like input caching or delayed jumps. These features allow players to provide their desired input a little bit early or late, and still have it count. They are extremely common in modern platformers, and a lot of the time you don’t even notice that they’re there. To me this explains why the controls need to be so optimized for responsiveness. I can only imagine how unforgiving Mega Man may have been if not for the masterful responsiveness of its motion.
Oh wait, I don’t have to imagine, because I played Mega Man 1 and it took me several hours just to beat the Yellow Devil, a boss fight that also exists in Mega Man 3. Except it’s a lot less frustrating, in part because of the fact that the controls are so much tighter than they were in the original game.
I hope this has been of some use to those of you designing platformers.
submitted by UpdatedMyJournal to gamedesign [link] [comments]

2021.10.25 22:39 1RatRodAudio New to me... Sansui Model 8 Deluxe

submitted by 1RatRodAudio to vintageaudio [link] [comments]

2021.10.25 22:39 Prestigious_Mud03 On reddit live

On reddit live submitted by Prestigious_Mud03 to Cringetopia [link] [comments]

2021.10.25 22:39 JustKazuko What is your story on furbys?

submitted by JustKazuko to AskReddit [link] [comments]

2021.10.25 22:39 kibelem Ancient city of petra in jordan

Ancient city of petra in jordan submitted by kibelem to pics [link] [comments]

2021.10.25 22:39 samotracio Quote generated by

Quote generated by submitted by samotracio to antiwork [link] [comments]

2021.10.25 22:39 jo3koo1 Nickels & Dimes - Project 2 - Hell Hath No Fury...

submitted by jo3koo1 to G35 [link] [comments]

2021.10.25 22:39 Lacazeng VAR goals

Does anyone else feel like the beta version of FM22 has too many goals needed to be checked by VAR? Even really obvious ones. It feels like they just wanted to tell us that now a VAR check can mean the goal won’t be disallowed unlike in FM21 but I feel like they went extremely overboard.
submitted by Lacazeng to footballmanagergames [link] [comments]

2021.10.25 22:39 HopefulyNotBright Not to get political but...

Not to get political but... submitted by HopefulyNotBright to shitposting [link] [comments]

2021.10.25 22:39 PierreDEnfer Growing real Irish shamrocks (and why did my Oxalis die???)

I bought some "shamrocks"--Oxalis actually--at Trader Joes about three or four years ago. I set them on a coffee table, where they get 4-6 hours of bright indirect sunlight a day. I water them rather infrequently--about every three weeks, but they seem to dry out slowly. I gave them indoor plant liquid fertilizer every few months and they seemed very happy. They grew very well and looked great until a couple of months ago. I noticed that upon watering, the water drained very slowly, then not at all. Then they started to die. I transplanted them a couple days ago (first time in years), but all I had on hand was some three year old potting soil from Home Depot. It was very clumpy, but I broke it up as best I could. The Oxalis looks even worse. It has not perked up and no new leaves have sprouted from the corms (bulbs?)
Any idea as to what what went wrong. Or, do Oxalis only live for a few years no matter what?
Having said that, Is it possible to obtain and grow real Irish shamrocks in the U.S.? If so, how?? I bought shamrock seeds in Ireland in 2017, but the USDA inspectors told me I could not bring them back to the U.S. I also understand that there is not universal agreement as to what plant is the true shamrock; some say it is clover (Trifolium I suppose), but others disagree? Any thoughts on this? Any advice on accomplishing my goal here?
submitted by PierreDEnfer to houseplants [link] [comments]

2021.10.25 22:39 MonkeySnailZen Danger.

Danger. submitted by MonkeySnailZen to DestinyFashion [link] [comments]

2021.10.25 22:39 annoyin_ambassador This should tide over anyone like me still waiting for a Congrats Dodgers video

This should tide over anyone like me still waiting for a Congrats Dodgers video submitted by annoyin_ambassador to UrinatingTree [link] [comments]

2021.10.25 22:39 focusedwhereabouts 18 [F4F] USA/NA or Europe- Probably a long shot, but who knows?

Hey! I’m looking for a relationship (starting as friends first) and although I don’t see too many F4F tags on this subreddit I figured that I’d try anyways.
I’m a university student who loves to read, travel, listen to music (K-pop and indie rock mostly), draw, and learn languages. I also love coffee, nature, museums, and food! I identify as a cis female and am lesbian. My personality type is ENFP.
Feel free to reach out if you’re 18-22, from NA or Europe, and are also looking for a relationship.
Please do not reach out if you are male or older than 22.
submitted by focusedwhereabouts to r4r [link] [comments]

2021.10.25 22:39 UnicornBlu_rr Hey :)) once again need some positivity

Hey :)) once again need some positivity submitted by UnicornBlu_rr to FreeCompliments [link] [comments]

2021.10.25 22:39 venerealact Have you ever thrown a party?

Having a party thrown for you does not count
View Poll
submitted by venerealact to polls [link] [comments]